DreadBall, like most games, involved a large number of people in its production. I’m happy to say that many of them are now floating round the net answering questions and explaining how things work, and while I am the designer I am not the only person who can deal with detailed queries. I had two playtest leads, and loads of playtesters, among others, and many are very active posters. Hopefully this means that you’ll be able to find answers to your questions here or elsewhere, but just in case you can’t I wanted to explicitly ask what you’d like to know more about. Some people are shy about speaking up, and I’d much rather they just asked. So…
I’ll do an FAQ to cover any gameplay issues once the game comes out. What I’m asking here is for topics you’d like to see me discuss in these Design Notes articles. I’ve got several planned already: scoring system, winning the game, board development and leagues, for example. There may be more I’ve missed.
What I’d like to hear is any areas of the rules that you’re curious about. Do you want to know how something works? Are you more interested in why things work this way?
And feel free to post this link and this question wherever you like. Whilst my flying monkeys patrol the skies over most of the net we can’t be everywhere at once. I always check this site daily, so if you ask here you can rely on getting an answer.
Looking forward to filling in the gaps in your DreadBall knowledge