There is a fair amount to discuss on this topic, but for today I just thought I’d share a quote I found while reading a book on something other than games. It’s quoted in Getting Things Done by David Allen (which is well worth a read, by the way). Anyway, it’s someone called Dee Hock who said:
“Simple, clear purpose & principles gives rise to complex and intelligent behaviour. Complex rules and regulations give rise to simple and stupid behaviours.”
He’s talking about this within the context of businesses, but I think it can be ported into games design. At least, to an extent. It’s like KISS for grown ups
What do you guys think?