Category Archives: Deadzone

Deadzone Redux Movement

Another little snippet from the current version of DZR. I’ve added a Speed stat to the models. This is a way of including a lot more variation in the model’s rate of movement, and doing so very simply. Speed is … Continue reading

Posted in Deadzone | Tagged , | 51 Comments

Deadzone Redux Command Dice

I’ve shown a few pics of us playtesting DZR recently, and you may have noticed some bespoke D6s we’ve had lying around. So far, nobody guessed quite what they are, though there have been some fun suggestions. Today I thought I’d explain … Continue reading

Posted in Deadzone | Tagged , | 112 Comments

DZR In Action

Showed some more folk how to play the new DZR last night over at Mantic. One game was Pathfinders against Veer-myn, the other Plague against Enforcers. I didn’t get a lot of pics of the Pathfinders/Veer-myn game as that was … Continue reading

Posted in Deadzone, Dungeon Sagas | 23 Comments

Playing Deadzone Redux

Just sorting out some tweaks before I go and play DZR with the latest iteration of the rules (and some new victims to try them on). Been tinkering with the missions again, and have a new trick to try out. I … Continue reading

Posted in Deadzone | 28 Comments

Cards in Deadzone Redux

I’ve had a few queries about cards in the upcoming Deadzone Redux, so I thought I’d answer them here by explaining my current thinking on the topic. When we started looking at updating the rules, I read a lot of … Continue reading

Posted in Deadzone | 127 Comments

Deadzone Redux Army Building

I answered a question on this in the comments of an earlier post. However, knowing how often these things get missed, I thought I’d pull it out and make it a post for everyone to see. We’re not done with … Continue reading

Posted in Deadzone | 34 Comments

Deadzone Redux

Deadzone Redux, or DZR to its friends, is the current name for the updated and improved version of Deadzone. I’ve been working on DZR for a few months now, and it’s still being tested so there’s not much in the way of detail I … Continue reading

Posted in Deadzone | 71 Comments