Category Archives: Deadzone

Tinkering With The FAQ

I’m going to try a slightly different approach to dealing with the FAQs for a bit and see how we go. Rather than doing nothing at all, then big updates, I’ll try to trickle out the replies to comments, getting … Continue reading

Posted in Deadzone, FAQ | 25 Comments

DZ FAQ Updated

It’s here. I’ve managed to deal with 130-something comments plus half a dozen pages worth of other notes. Not as much as I’d hoped to get done, though it’s progress. The Overwatch article I posted earlier will hopefully clear most of that up … Continue reading

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Overwatch In DZ

First principles: if all else is equal, simple is better. The discussion around Overwatch has been both interesting and frustrating to watch at the same time. After reading many comments I ended up more confused than when I’d started, and so … Continue reading

Posted in Game Design Theory, Deadzone, FAQ | 37 Comments

Thank You For Your Patience

But I’m going to impose a little longer. I’ve dealt with a bunch of the DZ FAQ, though there is still more to go through. I was hoping to get all of it done (bar the answers that need time-consuming … Continue reading

Posted in Deadzone, FAQ | 4 Comments

Flavours Of News

It’s a classic good news, bad news situation. Which do you want first? The bad news? OK. The bad news is that I’m going to delay posting up the new DZ FAQ for 24 hours :( The good news is that … Continue reading

Posted in Deadzone, FAQ | 10 Comments

DZ Experimental Thoughts

Lots of very useful comments on my DZ Experimental rules. Thanks for that. What is obvious is that not everyone has the same experience of them. Some find the Deadzone rules perfectly balanced as they stand without the changes, others think … Continue reading

Posted in Deadzone | 17 Comments

Deadzone Experiments

Before we get into any new rules in the upcoming Kickstarter, what did you all think of the two experimental rules I posted some months back for Deadzone? If you have no idea what I’m on about I’ll wait while … Continue reading

Posted in Deadzone | 60 Comments