Category Archives: Game Design Theory

Did You Miss This?

I’m a bit surprised by the sparsity of comments on my post about design theory. Did it get lost in the shuffle? There have been some great suggestions so far, I just thought there might be a few more enquiring … Continue reading

Posted in Game Design Theory | 4 Comments

Overwatch In DZ

First principles: if all else is equal, simple is better. The discussion around Overwatch has been both interesting and frustrating to watch at the same time. After reading many comments I ended up more confused than when I’d started, and so … Continue reading

Posted in Deadzone, FAQ, Game Design Theory | 38 Comments

A Design Theory Question

Over the last couple of years I’ve expounded on the theme of game design theory a number of times. Several people have been kind enough to say that these posts have been helpful to them in their own design work, which … Continue reading

Posted in Game Design Theory | 14 Comments

Hero Experience In Dungeon Sagas

As I mentioned yesterday, the experience system is linked to the rest of the Downtime process. I’ll explain how in a moment, but first a handful of points that came up in the comments from yesterday’s post and which I should probably stress … Continue reading

Posted in Board Gaming, Dungeon Sagas, Game Design Theory, Kickstarter | 29 Comments

Dungeon Sagas Development

Obviously, the end of the Kickstarter is just the beginning of the Saga. Though we’ve only got a few hours left I’ll still be posting up development notes over the next few weeks and I’ll be very happy to hear … Continue reading

Posted in Board Gaming, Dungeon Sagas, Game Design Theory | 33 Comments

Random Dungeon Sagas

As you may have seen on the (huge) Kickstarter update 40, random dungeons are in, and they look like being a lot of fun. The random element can really capture the whole exploring the unknown feeling, with the potential for nasty surprises … Continue reading

Posted in Board Gaming, Dungeon Sagas, Game Design Theory, Kickstarter | 39 Comments

What’s The Difference Between Core And Advanced DS?

Dungeon Sagas is more than a game: it’s at least two games¹. The boxed set is divided into a Core game and an Advanced game. We’ve mentioned this distinction before, and those of you who came along to the seminars … Continue reading

Posted in Dungeon Sagas, Game Design Theory, Kickstarter | 24 Comments