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Category Archives: The Business of Games
What Has Kickstarter Ever Done For Us?
With DeadZone live on Kickstarter I’m dealing with a lot more KS comments than usual and reading a lot more forums about it. Well, Deadzone plus pledging on a couple myself recently. One thing I came across this morning was … Continue reading
Posted in Deadzone, The Business of Games
58 Comments
WIll 3D Printing Kill Miniature Companies?
Of all the trends I see in the gaming industry at the moment, the one that I find most concerning and potentially disruptive is 3D printing. Currently, companies use this as an increasingly important part of their design and mastering … Continue reading
Posted in The Business of Games
36 Comments
Can Gaming Genres Be Too Crowded?
Here’s a question I’d like to pose you. Yes, you. Can gaming genres be so full that there is no room for anything else? By gaming genres I mean things like “fantasy skirmish”, or “fictional sports board game”. Obviously if … Continue reading
Posted in The Business of Games
60 Comments
It’s Not Really My Place, But…
Can I just have a quiet word about the arrival of your DreadBall sets? Good. Don’t tell Ronnie. Mantic has been coming in for a lot of flak over the way this is being delivered, and it’s not fair to … Continue reading
False Flag Marketing?
With the “leak” of a credible looking version of the (supposedly) upcoming 6th edition of 40K, I am prodded again into thinking about the curiosity that is False Flag Marketing. It’s a term I made up rather than read, though … Continue reading
Posted in Random Thoughts, The Business of Games
48 Comments
Tabletop Wargaming is a Nice, Inexpensive Hobby
I always start with the assumption that everyone has a hobby. It doesn’t matter what it is, but it’s there. maybe you collect ceramic thimbles, perhaps you race dogs, fly model planes, follow your football team around the country: the … Continue reading
Posted in Random Thoughts, The Business of Games
47 Comments
Being Everywhere at Once
I have a recipe for you to taste. It has three ingredients: A) Providing support for a game can be an onerous task for a company. It takes a lot of man-hours to manage forums, answer queries, provide new content, … Continue reading
Posted in The Business of Games
61 Comments