FAQs (Frequently Asked Questions) are an opportunity for me, as designer, to address queries about my games.
I’ve taken it on myself to produce the FAQs because I think that it’s part of taking responsibility for the designs I make. However, note that I am not paid for this and they do take up a great deal of time. This means that I can’t guarantee sorting them out as quickly as we all might like. That’s the perils of doing things for free.
Note also that I’m a bit of a perfectionist, and so very few of the questions have actually been asked frequently. I include almost all the queries I get which cannot be answered simply by referring to the rules, and add things I’ve thought of too. Many of them are quite obscure. My intent is to try to cover any niggles, queries or other intriguing corners of the design so that you can get on and have fun playing it.
Currently available FAQs are:
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Pushing a player into a hex with ball and next to a trap, what triggers first? Same with moving into hex with ball and next to trap, pick up first or reveal trap?Also if ramming do you follow before or after trap explodes?
This should be in the Dreadball FAQ thread, Leon, good questions, though.
I’ve posted this question on both BGG and Mantic’s own Deadzone forum but haven’t been able to get specific replies. Maybe I’ll have better luck here?
The RAW for Rampage is: “The model’s Aggression changes to Enraged and cannot be reduced.”
So what happens when the model is the target of a Blaze Away?
PS. for some reason, I cannot post a comment on the actual Deadzone FAQ page.
BA does nothing to Rampaging models. That’s one reason why they’re so dangerous.
The image I had in my mind when I wrote this was the real world news reports of American police trying to stop perps who were tanked up on PCP. It wasn’t uncommon for the perp to be shot repeatedly and still not go down – too out of their heads on the drugs to notice they should be dead…
Ah, OK. Thanks a lot. Now it makes things much clearer and makes the Plague Stage 2’s even MORE deadly. Can’t wait to get the game back on the table again 🙂
Hi. RE: movement onto Walkways… If a size 2 model is already on a walkway, can another size 2 model move onto that walkway (from an adjacent cube on the same level as the walkway, ie. just “move”)
I assume a walkway can only hold 2 size 1, or 1 size 2 model. So what happens if my size 2 plague monster wants to fight a size 2 enforcer commander?
I have a question about Dreadball. I can’t seem to find a straight answer and it has actually messed up my league some. So if I can get an answer maybe I can fix my league up. Can you use coaching dice on a shock collar roll in a normal dreadball game?
Hi Kharn. I haven’t got access to the rule books right now. However, I suspect the answer is easy enough: CDs are only usable on “normal tests” – so it simply depends on whether the shock collar is a normal test or not. That’s what I can’t remember.
A question about Runaround in Dreadball, our Zee team has been struggling to win recently and we were wondering if Runaround allowed Sprint actions. The rules state a ‘full run action’ but we’re unsure if this includes sprinting. Our Zees could do with getting up the pitch quicker to make those Strikes.
Off the top of my head I’d say yes, you can sprint. That’s from memory though.
Great I’ll take that as a firm yes from the rulesmaker and never ever look at this thread again for a retraction or clarification.