This is a series of articles that form the starting point for discussions on all manner of game design topics. Some of these are specific to one type of games, but many are applicable to board games, tabletop games and computer games equally. You might just need to think a bit about the relevance. This cross-fertilization between gaming styles and breaking down what I see as unnecessary compartmentalization between different styles and media is a common thread you’ll find throughout my writing.
These are mainly timeless topics and fresh opinions are always sought. We have a number of regular contributors who are industry professionals, though you definitely do not have to be one to have a say. I’ve learned a lot from other people’s input, and hopefully you will find the debates as engaging and informative as I do.
(last updated 8 Jan 2012)
Design Theory Articles
- In the Detail – my initial thoughts on what I was going to do and what it would be called. Changed to writing posts with Design Theory tags as a more effective format. Included here mainly as a curiosity and as an illustration of the process.
- The Art of the Original – is there anything new in gaming?
- Why Points Systems Will Always Be Broken – an analysis of the difficulties of building such systems.
- An Alternative to Points – follows on from above.
- Murder Your Darlings – the importance of self criticism.
- Less is More – every good idea has it’s place, just not always where it first appears.
- Keep A Notebook – lest any thoughts escape.
- Love Them All Equally – balancing the potency of armies.
- Game Design Is… – picking your problems wisely.
Not Labelled As Such, But Sort of Design Theory Anyway