When I said that I had stoically resisted temptation, I was only talking about what I’d spent on the day. As well as being on panels, running lots of demos of DKH, appearing on Beasts of War live and so on, I also spent a lot of time at Q-Con talking to gamers, watching and playing demos and generally immersing myself in the warm and friendly gaming atmosphere. Now I played Infinity when it came out, but sort of broke the game a bit with my first army and at that point there wasn’t enough released for anyone to be able to stop what I’d concocted. Reliably killing 60%+ of my opponent’s force in my first turn was good for a win ratio, but not much fun for either side, so I dropped it. I wasn’t interested in playing something where I had to deliberately take a second or third best force because the best one was just broken. The one I’d chosen was full of models I liked (mainly why I’d chosen it) and I didn’t want to have to pick things I liked less just cos the rules let me down. I like picking armies (in games in general), and think that the process of balance and decision is all part of the enjoyment of a game. Can you get the carefully selected force to perform on the table as you imagined? Does it need tweaking or improving? How do you respond to different threats, and so on.
I think things may have changed. Infinity have done their 2nd edition, added their Human Sphere book (with linked teams and sectorial armies among other goodies) and released loads more models, which equals lots more options. Couple more choice with more experience among the many Infinity gamers I know and hopefully it’ll be an interesting challenge again, where my broken army list won’t just obliterate everyone. Actually, I doubt I’ll play the same army list, and will be starting from scratch as I sold my old Infinity stuff on Ebay. So… a clean slate.