One of the reasons I’ve been AWOL for a bit is that I’ve been writing a section for the new Kings of War (3rd edition). Yeah, I know. Weird.
And no, I can’t do anything about the pre-measuring. You’re the third person to ask me that. Core gubbins is Alessio’s department – it’s his game, after all. Instead he kindly asked me to write the optional rules section, which was rather fun. Optional rules are something I may have ranted about before, I forget. It’s a funny principle, but I’ll come back to the generic conceptual stuff later. Specifically…
The KOW optional section has 4 threads to it. Firstly there are a few extra bits of terrain rules. These add more texture to the simple rules in the core game and allow you to do more with race specific areas, giving them a bit more character.
The second bit is a discussion about multi-player games and is a bit like one of my rambles here. It’s one of those subjects that is fairly resistant to hard and fast rules because it’s such a variable topic and depends to a large extent on who you’ve got and what they want to do (with what armies).
Thirdly, there is a set of siege rules for fighting out assaults as either one-off games or as part of the fourth section: campaigns. Well, campaign in the singular, actually. Although I mention lots of options, this is really about setting out some simple and sustainable rules for running a successful campaign. One that might have a chance of finishing, rather than the often rather grandiose affairs you see bandied about. The biggest failing of almost all the campaigns I’ve ever seen attempted is that they fizzle out and are abandoned, leaving a nasty taste in your mouth. Far better to have a simple, short but successful campaign that people remember fondly. You can build on that.
Anyway, you’ll be able to see all this as part of the 3rd edition which should be out sometime later this year (late summer?), if their 3 year plan works as I (vaguely) remember it.