Well I had an interesting chat with Ronnie at Mantic today about all sorts of upcoming gaming excitements – more of which soon enough. One tidbit I can discuss is the rather jolly news that DreadBall has now sold more copies of the game to trade customers than it did on KickStarter.
This is important for a number of reasons. Obviously more sales are always good, but it’s much, much more than boring numbers. We’ve been looking at KS a lot lately, and we reckon that this is not a common feat. It’s impossible to be sure, but I’d guess that the bulk of most KS-backed games goes to the KS pledgers. How many KS games have a life beyond that? Second print runs? Third?
Ronnie and I always thought of the KickStarter as only the beginning for DreadBall, and the great thing about these sales figures is that they are proving just that: the game’s got legs (and it’s running for the Strike Zone).
As I said at the time and in several interviews since, the best bit for me about the KickStarter was the creation of a vibrant community from day 1, and this is, I think, a major factor behind the ever increasing numbers of tournaments, painted teams and excited fans I see around the net and in person. There is a busy Facebook group, a rapidly filling diary of events and that’s before Season 2 is even out. The fans (that’s you), make DreadBall what it is.
So I’d like to say a hearty thank you to all the DreadBall playtesters, Coaches and fans of every shape and hue out there. It’s crazy, it’s exciting and it’s been a wild ride so far – but we’ve only just begun!