I was supposed to get some painting done for today’s post, and failed in that. I actually got the stuff out, and then thought that with a new airbrush due to arrive tomorrow it would be a bit pointless trying to work out how to paint the Orcs with a brush when the whole idea was to use the fancy new toys.
So I put them away again.
I have made a little progress though, working out what needs converting among the orcs and ordering (or trying to order) some Red Box goblins. They’ve got a KickStarter up for just those models in plastic, and though it’s a good deal I’m hoping that I’ll be finished well before the September delivery date, so I’ve gone for the metal ones. No reply from the local stockist to 3 emails though 😦
Oh, and I’ve got some procreate too so I can try that instead of green stuff.
One thing that I didn’t do before, but which I can do now, is to tell you about the army composition. Now the God of Battles rules are public I don’t have to keep things under my hat any more 🙂
So, the 24 point Orc Warlords force I’ve gone for is as follows:
Main Force Units
- 2 x war orcs @ 6 points each = 12 points
- 2 x goblin rabble @ 3 points each = 6 points
- 2 x goblin pests @ 3 points each = 6 points
Total = 24 points
Command & Support
- 1 x greenskin shaman @ 17 points
- 1 x goblin wolf chariot @ 6 points
Total = 23 points
Total models = 57 + 1 chariot
So I have 1 point unused from C&S, but that’s not a worry.
In The Mix
I’ve tried exactly this force out once recently, and it did well on the tabletop. That was something of a (re)training scrap as neither of us had played in ages, and my opponent never very much. It was fun though, and worked much as I recalled: fast and bloody.
This force is also a good core army with a lot of solid, simple units and none of the fancy stuff from the main force (ironskins, wolf riders, raptor riders). That means that I’ve got a firm foundation of battle-worthy units to build on if I want to expand the army to 36 points or more later.
The C&S selection is a little harder to be certain about, and some orclings and bolt throwers are tempting. The great thing is that it’s only a handful of models to tinker with the army like that. Once you’ve got a core force painted then adding extras or variant army builds is (as I designed it to be) relatively inexpensive in both money and time.
Of course, as I really want to keep the shaman in the mix I’m going to have to expand the army size if I want to give him a bodyguard of nutters or include a mountain troll. They’re both too good and too many points to squeeze everything into just 24. Again, this decision making requirement is all part of the design 🙂