Monthly Archives: February 2013

God of Battles Designer’s Notes: What’s the Difference?

This article is sparked by a response to a comment Minitrol made on another GoB article. Rather than try to fit this whole ramble in the comments I thought I’d give myself a little more space, and make it easier for other … Continue reading

Posted in God of Battles | 26 Comments

God of Battles Available Now!

Foundry have added God of Battles to their website, so if you want to grab a copy now you can! I’ll be posting some more articles on various aspects of the game design over the next few days. As ever, … Continue reading

Posted in God of Battles | 2 Comments

God of Battles Designer’s Notes: Formed and Loose

One of the core concepts for God of Battles is that all units fall into one of two broad types: Formed and Loose. Formed units are the sort of regiment you’ve seen in Kings of War, Warhammer or any other … Continue reading

Posted in God of Battles | 15 Comments

Dropzone Commander Review: Post-Human Republic Starter Army Unboxing

This is the second starter set I’m looking at for the Dropzone Commander game from Hawk Wargames, and very pretty it is too. I’ll try not to repeat myself too much, so it might be worth you looking back at … Continue reading

Posted in Review | 15 Comments

A Quick One

I was going to write some more about God of Battles, the design philosophy behind it, rule specifics, and so on. Rather than just ploughing on regardless like normal, I thought this time I’d ask if anyone had anything particular … Continue reading

Posted in God of Battles | 29 Comments