I thought it might be worth mentioning that the rules for Stomp have not gone away, they’ve just moved.
In DreadBall it is a foul to jump up and down on someone who is on the floor. In Xtreme is isn’t. The only reason the rule was separated from the main Slam rules in DB was this illegality, so what I’ve done in DBX is simply roll it back into the main Slam rules and kept it all in one place.
The only rules change to Stomp is that you are now allowed to have a run up at it. In normal DreadBall this requires a specific ability. However, the only reason it is not normally allowed is that running at prone players makes the foul too obvious – so people don’t do it. The ability demonstrates the player learning how to make it look like something else. Misdirection, if you will. Physically it’s easy enough.
Now this could have been done in other ways in DB. For example, it could have been allowed with a modifier to the Foul roll. However, in this and most other aspects of DB I have gone for the option that reduced the list of modifiers and number of things to remember in-game. Long lists of modifiers are one thing that always slows down rules, and many of the DB design decisions were made to make it play faster.