In case you missed this in the comments: I will be putting up some rules updates for Dungeon Sagas here as the project rolls along.
Unfortunately I can’t give you a fixed timetable for specific bits yet, so you’ll just have to pop back every now and again if you’re interested (or subscribe with the button on the right).
Great! Something I have been meaning to ask about this particular rule:
– During a Turn a Hero may Move and perform 1 Action. Any desired movement must
be completed before the model takes their Action.
I am sure you have considered the alternative of allowing a move after 1 Action. We found during playtesting one particularly large dungeon (one that I posted on BGG) that it becomes tough for the heroes when they open a door and cannot move, only to be confronted by another bad guy, sometimes many times over. It just felt kind wrong that the heroes could not bash open a door they were already standing in front of and rush into the room to wreak havoc.
Any thoughts?
thanks!
brian
The Advanced rules will probably allow the choice, though there are disadvantages. One of the upsides of the current version is that it encourages co-operation between players. You open the door, I’ll go in…
Cool, except you can’t do that if the door is one square. 🙂
You can, if you attack the door on a diagonal. 🙂
(actually, never mind, misread your post… <.<)
Yea its just a consequence of my silly design:
https://www.dropbox.com/s/tabhwd7ax1kxipr/Scenario%20D1%20-%20Corridors%20of%20the%20Dead.pdf?dl=0
I’ve just downloaded your dungeon, Brian. I will give it a run through when I get the chance, hopefully this weekend. Thanks for sharing!
Great news. You probably need to start Brainstorming all the different types of things you can have heroes do down in the dungeon as you have like 60 scenarios to write.
There are quite a few 🙂
Do think you’ll be able to release the solo rules for testing?
I expect so, though they won’t be the first thing that comes out. Got to sort some core balance issues first.
Awesome stuff. Looking forward to seeing more and how you tackle certain game mechanic/features!