EarthDragon thought these were fine, while most others thought them a bit weak. I take ED’s point, and I agree that a thinky and skilled player will be able to do well with them as they stand. However, I think that most players will only adapt to them slowly, if at all, so I’ve made some small changes to make them easier to use.
The CD has become a card. That allows Coaches to try the familiar Jack approach. This, incidentally, now adds up properly too 🙂
I’ve changed Harmonics to give Speed bonuses before Strength. This was swapped to mitigate the problem of Speed 5 Guards being knocked over.
I’ve also changed Harmonics to work at range 3, not just 2. This means they don’t have to bunch up so much, and also helps with the fallen Guards.
Is this too much? Does harmonics need to go back to range 2? Give them a try and see what you think.