Earlier, I said I was after a specific style of art for Blast ’Em! What I have in mind is the loose and sketchy sort of black and white, pen and ink illustrations that were common in the early 80s. These often looked like, and sometimes were, the product of getting aspiring rather than professional artists (often the publisher’s mates) to bash out a few pics quickly for a six-pack of beer. I even had a couple published myself in some of the multitude of fanzines that were commonplace at the time. Probably awful. Best forgotten.
I’ve always been attracted to the energy that you often find in sketchbooks, and which is often techniqued out of the final version. Of course, polished work has its place too, and for another project that’s what I’ll be after. For this Old Skool look though, I want that informal energy, coupled with the practicalities of the mono linework (to reduce the print costs – made sound financial sense at the time).
These days, this style is less in vogue (and printing in full colour is easy and relatively inexpensive). It does, however, still surface once a year in the month of Inktober. Perhaps the best example of this style in modern terms is the excellent Mr Ian McQue. He is, in fact, far more polished and professional than he should be to fit this profile, but he just feels right for this, so I’m going with him as an example.
You might ask why I’ve not gone with showing you the original art. Good question. There are several reasons, not least of which is that I can’t lay my hands on the originals today. I’ll see if I can find them before next Saturday. Oh, OK then. The internet provides…
However, as I said before, nostalgia is a funny thing, and this Old Skool vibe is about fitting with how I remember it, not necessarily how it was. And if we add a little polish along the way? Well that’s fine. It’s the feeling I’m most interested in. That was the core of the challenge, after all.
The Blasted artwork is really nice. Not easy to pull of though, it’s not because it’s black & white sketching that anyone can do it.
The original Combat 3000 & Laserburn art looks ok, but it’s nothing special. I would be very unimpressed unless the full rulebook exhibits 100% period accuracy (for example in paper, typography, smell, maybe even the kind of aging you get with this stuff when it’s decades old). The kind of stuff an art forger woud make. That might be kinda cool.
Absolutely. The art will not be easy to pull off, but it’s easier than the stuff I want for Shuriken. Better place to start, I think.
As you say, the original cover art is not amazing. I prefer some of the internal pieces.
How close I want to (or can) make it in a physical sense is something I’m not sure about yet. As I was involved in making similar things at the time I remember at least a bit of how it was done, so that bit’s easy enough. The world has moved on though, and some things I cannot replicate (types of gaming store, convention, and community). Remember this was all pre-internet.
One option I’ve considered is doing a POD version (possibly with inbuilt “mistakes” like the occasional wonky page so it prints a bit like it’s been hand collated), and a more elaborate hand made limited run that aims to be much closer to the original physical process and format. I can see that being fun to do.