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Category Archives: DreadBall – The Futuristic Sports Game
DreadBall – Season 2 Musings
Just for a change of pace, I’d like to talk about where I’d like to go with DreadBall in a design sense. Before I go further, let me say that none of this is carved in stone. The nearer stuff … Continue reading
DreadBall Example Rush
Spent the afternoon at Mantic, talking with Ronnie and Chris about all manner of plans and excitements for DB. One thing we decided on was that you guys would benefit from the example Rush I’ve written for the rulebook. It’s … Continue reading
DreadBall Design Notes – How Do You Score?
A couple of people have asked about this, so I’ll take it from the top. Firstly, how it looks in the “real” game that I have in my head, then in the board game. Scoring Strikes in the Real … Continue reading
DreadBall Design Notes – Any Requests?
DreadBall, like most games, involved a large number of people in its production. I’m happy to say that many of them are now floating round the net answering questions and explaining how things work, and while I am the designer … Continue reading
DreadBall Design Notes – Managing Your Actions
I want to take a step back from the detail of the dice and stats, and look today at a slightly bigger picture. You already know the overall picture of trying to win the game by scoring Strikes … Continue reading
DreadBall Design Notes – Dice
So now you know what stats and roles do and how armour fits in. Now we get to the meat of the game: the core dice mechanic. At the heart of the way actions are resolved is a single mechanic … Continue reading
DreadBall Sites and News
Just thought I’d mention a few things in case you’d not noticed. DreadBall.com is now up with some more cool background bits. Think of it as Sports Illustrated for DB đŸ™‚ The Kickstarter has added a load of cool variant … Continue reading
DreadBall Design Notes – Armour
Well I was going to talk about dice tonight, but I think I’ll do that tomorrow because I just remembered that I’d not really mentioned armour. I want to quickly describe this now as it works the same way … Continue reading
DreadBall Design Notes – Stats & Player Roles
Damn my intricate design! I’ve come back to add this to the start so please excuse the dishevelled look. Explaining one thing without mentioning another is really fiddly because things are all rather interlinked. Or perhaps I’ve just been sitting … Continue reading
DreadBall Info
Just so you know, I’m going to try and keep up with the questions and such as people ask them. I’m not at my desk all the time, but I’ll be sifting through posts a few times a day … Continue reading