Over the last couple of years I’ve expounded on the theme of game design theory a number of times. Several people have been kind enough to say that these posts have been helpful to them in their own design work, which is very good to hear. I wrote them with the intention that they form a sort of reference for people who were interested, and always intended to return to write more. As always, these will be my own opinion rather than any granite carved gospel – the aim is to inspire and kickstart some thinking rather than to preach. Mostly 😉
What topics though?
Well, you tell me.
There are some obvious topics yet to cover, such as playtesting. However, what I think you may want to know isn’t necessarily the same as what you actually find tricky. It’s clearly better to cover topics that are genuinely helpful rather than being simply whatever happens to have flitted across my brain that morning…
So what elements of design theory intrigue you, or would help in your own designs? Let me know and I’ll see what I can do 🙂