Q = Question
A = Answer
D = Discussion.
I’ll start by answering the ones that Donner posted on another item.
Q: Can a Corporation model reaction fire at a Veer-myn that moves into a square adjacent to him? Say the Veer-myn has dodged and is trying to move back into position.
A: No, you cannot reaction fire at a model in a square adjacent to a Corporation model. See the fourth paragraph on page 6.
However, in your example, if the Veer-myn had dodged away to a non-adjacent square before dodging back, you could have reaction fired against it in the square it originally dodged to. That is, assuming you thought to do it before he continued his movement.
D: Reaction Fire is a type of shoot action and you cannot take a shoot action against a model adjacent to a Corporation trooper (including yourself). People sometimes get muddled up with Panic Fire, but the main reason Panic Fire is called something different is that different rules apply. Reaction Fire says that it uses all the normal rules apart from the fact that you can interrupt the other player’s turn.
Q: Can a Corporation model shoot at a Veer-myn in an adjacent square using a shoot action instead of fighting with a movement action?
He can either fight it in melee or Panic Fire against it or try to Break Off, all of which will cost a movement action.
D: The reasons for this are to encourage players to think more carefully about which action tokens to use and in what sequence. By grouping their functions it helps clarify the difference between the combat value of shoot actions (useful at a distance) and movement ones (useful up close), and understanding this makes it easier to plan your action token usage.
Q: Can a Corporation model shoot at a distant Veer-myn if there is another Veer-myn adjacent to him (the shooter)?
D: It may seem odd at first that you can shoot at a distant model but not one close up, but I allow it for a number of reasons. Firstly, with long weapons like rifles, their sheer size makes them tricky to use close in. This is why real world assault troops such as SAS break in teams don’t use them. In Panic Fire you specifically step back to make room to use your weapon.
Shooting at someone some a distance away, attacking a friend, is easier in one sense because there is room to aim and point your weapon. Of course, you have to ignore the attacker breathing down your neck, but holding off a rampaging Veer-myn with one hand while pumping shots into another and thus saving your mate from certain death is a cinematic and heroic image which I thought fitted the Corporation elite of Unit 17 perfectly. As I tend to think of my games as movies first, it was inevitable that this sort of detail would sneak in.
If you have a question, please post it here and I’ll add it in 🙂