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Updated DZ FAQ
It’s a smaller update than I’d hoped, though it does cover all the zombie questions plus (after much fiddling with new use cases) an important change of ruling on the energy shield. I’ve also remembered to colour code the changes. … Continue reading
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God of Battles Designer’s Notes: Basing
Occasionally, even designers of fantasy games have to face up to reality. Nice as it might be to imagine everyone dropping their current game system and flocking to your latest work of (undoubted) genius, in the real world this probably … Continue reading
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DreadBall – Core Rules
Very quick note to say that Mantic have made a nice big chunk of the DreadBall rulebook available for you to read 🙂 Enjoy!
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How Do You Measure the Temperature of a Game?
I’ve got a bit distracted today and have several partially done articles on the workings of DreadBall, but no complete ones to show you yet. Still, that means I’ll have more to post tomorrow 🙂 One of the reasons for … Continue reading
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DreadBall Design Notes – A Glossary of Terms
What I’d like to do here is talk a bit about the game mechanics, how they work and why they work as they do. Rather than go on about everything all at once I’ll break this down into more manageable … Continue reading
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I Know Kung Fu
Well no, I don’t really, but I seem to have learned to speak French as quickly as Neo. At least, it may appear thus. I’ve got an article in the next issue of Ravage magazine and their dashing Editor has … Continue reading
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Why So Serious?
I would like to share something with you. It’s a text, though you needn’t worry – I won’t be boring you with lots. This just struck a note. It said: Oi, Quirkworthy pull your finger out and update that blog. … Continue reading
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Living FAQ: Project Pandora
This is a quick and dirty stand in for a proper living FAQ, just so folk have somewhere to ask questions and get answers 🙂 Q = Question A = Answer D = Discussion. I’ll start by answering the ones … Continue reading
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I Am Excite
As I said a few days ago, I’d ordered a couple of presents for myself from Foreign Parts. Choosing them spoils the surprise of course, but it doesn’t diminish the excitement! Before I mention the first of those to arrive, … Continue reading
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Confrontation Computer Game
This was inevitable. The company that bought the IP rights for Rackham’s fantasy world was always going to end up making a video game out of them, it was just a matter of when and how they pitched it. On … Continue reading
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