In a word, Deadzone.
Whilst my normal state is to be working on 2, 3 or more games at once, designing both EB and DZ at the same time was getting a bit confusing as they are so similar in many ways. In the end it seemed like a better idea to put EB to one side while I concentrated on DZ and put all the skirmishy goodness I could think of into that. When that’s done then I can turn my attention back to EB.
Dwarf King’s Hold and DreadBall can both work in parallel with Eternal Battle without confusion as can the other projects I’ve got lined up. Different scale, style, subject or target audience all make sufficient difference that they can easily be kept apart.
So Eternal Battle isn’t forgotten, just on pause while Deadzone is allowed to run free for a bit 🙂