The idea of a solo campaign where you play against the zombies harks back to such oldies as Chainsaw Warrior in feel. It’s something to amuse yourself with for an evening’s gaming. In some ways it’s a guilty pleasure: not having to socialise, not needing to share the snacks, not needing to hold back in your merciless massacring of the foe. It’s a good job that AI doesn’t get upset.
I thought that this would work best as a mini-campiagn rather than a one-off for a couple of reasons. Firstly, I like campaigns. They allow me to tell a story and develop a plot, however crude, over a few battles. I like telling stories.
Secondly, this is a far more immersive format than a one-off game. When you’re telling a story you start to care about your models in a more personal and individual way. When they narrowly survive from one battle to the next and then have to risk their (plastic) necks once more you are drawn in far more than when playing with soldiers who have no history.
It’s all the same things that make normal campaigns work, but it’s slightly different because you’re on your own and the whole thing is in your head (rather than being a shared gestalt). That allows you to sink into it even more and makes this game format a unique experience.
Of course, the moment I mentioned this in public, someone asked for multi-player solo rules. When I’d stopped giggling at the oxymoron I thought about that and I don’t see why you couldn’t play co-operatively against the horde (which I assume is what they meant). As my post on game modes explains, whilst it’s easier for me to think of them separately, most modes can be combined without much fuss (making DZ even more flexible).
Oh, one final thing: how many zombies will you need? Good question. As I’m not finished writing the rules yet I can’t be 100% certain, but 3-4 dozen should be enough. Possibly more in multi-player, depending on how you divided up the non-zombie forces. There will be more zombies present, but you can recycle “dead” ones…