I’ve settled on a set of team rules for our next playtest day, after which I was thinking of throwing them out to you guys for comment. They’ve been tricker to develop than previous teams as they’re getting increasingly subtle and thinky in their tactics. But that was always the intention.
It will be interesting to see how they interact with the very straightforward teams from the core game. I’m thinking in a year’s time, perhaps, when folk are really starting to get their teeth into the subtleties of each team and have evolved individual team tactics and styles. I’ll start this off by including a few more tactical hints in with these ones than I did with earlier teams because their real strengths aren’t necessarily obvious on paper. The real excitement is in developing your own though.
Even so, there will be some initial surprise as always with new teams, though I think things will settle down quickly enough. After all, the game only came out last November and we’ve come a long way with it since then. It’s not even a year old.
So I’m afraid that whilst I’ve been up to my ears in new stuff recently, I can’t really show you any for a few more days. Bear with me though, they’re a fun lot and I think you’ll have a blast testing them out.