Been a bit absent of late, due mainly to looming deadlines. I have, however, been reading all the comments on the DB teams and have made some tweaks accordingly. The feedback has been very useful and I need to thank all of you who’ve taken the time to read and respond with your thoughts (whether I agreed with them or not). This is especially true of those of you who’ve found the time for a game with the new teams.
I’ve also been working with various clients to reorganise my schedule. This means some short deadlines in the short term, but a better spread overall and hopefully better visibility for what’s on the horizon in the medium-long term. All of which is intended to allow me to do more public testing for longer. It’s not going to happen overnight, but it does look like it should happen.
With that in mind, you can treat this as a heads up, or a warning order (if you’re feeling particularly military) for some Deadzone stuff in the next week-ish. There will only be a very short window to test it out, so if you want to join in now’s the time to get the stuff ready that you’ll need.
All of which reminds me that I still haven’t finished the post I started about playtesting and the various stages thereof. Ah, well… another time.