My recent lack of posts has been largely down to sorting through all the comments and feedback for Deadzone and incorporating it into the final version of the rules. I’d like to say a big thank you to everyone who helped with that – it’s all been very useful
The book is in layout now and about the only bit you guys never saw is the campaign rules. Well here you go 😉
I’ve made some departures from what might be considered the normal campaign process you usually see in skirmish games, but don’t panic. It’s still pretty straightforward. These spins are aimed at making it easier for the organiser to join in, allowing people to join in part way through and avoiding the massive disparity between veteran and green strike teams on the tabletop.
One of the main differences is that there is a two level “army”: the strike force and the strike team. The strike force is the whole pool of resources you have to draw on. Think of these as the men and equipment back at base. The strike team is the subset of men you send on a given mission, ie play a game with. This key idea gains most of the benefits mentioned above.
I’ll come back and talk more about the why’s and wherefores later. For now, have a look at the rules and let me know what you think.