Been playing quite a bit of MA of late, working through the core system and tinkering with a card deck as an option if the Kickstarter goes nicely. All the previous games I’ve done with Mantic have gone bonkers on KS, which has been lovely. However, it does mean you need to think a long way ahead, just in case things take off again, hence the cards and a whole raft of other options 🙂
This is an early game. As you can see we’re using Deadzone scenery and an Antenociti car. The humans are represented by Corporation grunts and the Martians are early resin test pieces. The mat is an test print and should be reasonably close (though without the printing error that left a white line on the near edge).
A few sessions later we had some resin test copies of the walls in and freshly painted. They give a great idea of what the final battlefield will look like. Exactly how many walls you’ll get is unclear as Stew’s not yet finalised what we can squeeze onto a sprue. We also keep asking him to do new stuff that would add even more character to the battlefield, like street furniture. No idea what or how much of that we’ll get in the end, but it’s always worth throwing ideas at him 😉
Because it looked pretty, and because I had them to hand, I stuck some of the painted samples of the Martians and a couple of heroes among the buildings for a brief photo-op. All of these are masters and early versions, but I think that the final product will look very similar. Looking pretty shiny to me. Stew still hasn’t given in to my nagging for some Martians of my own.
After our little photo shoot we had a couple of games. Here Ronnie checks a line of sight. As you can see, to save chipping the paint on the nice studio paint jobs, we’ve reverted to using the unpainted Martians. We’ve added a couple of Antenociti cars again. Also, we pinched a couple of trees from the photography room and they add a lovely splash of colour to the overall appearance.
You can see that these test walls are only one-sided with the back left black. While it does give an appropriately burnt out feel, the final version will be fully detailed on both sides of each piece. You can still paint it flame-grilled if you like, or you can go to town on the detail. Your choice.
The game’s coming together nicely with some classic moments already. After much carnage all round and something of a see-saw struggle, this particular scrap came down to a final all-or nothing charge from Stew. The winner of the fight would tip the scales of victory enough to win the game. Couldn’t get much closer than that!