Rules At Half Price

For a short while (and I have no idea how long) Foundry are selling my God of Battles fantasy tabletop rules at half price. I’d tell you that they are a splendid and hugely entertaining set of rules with oddles of charm and character and that every real gamer should own a copy, but I suspect you might imagine I was biased  😉

(Which I am).

If you’ve not heard of it before, there are several articles on it if you click the black God of Battles tab above.

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18 Responses to Rules At Half Price

  1. Sami Mahmoud says:

    Damn you and your arm-twisting sales technique……… 😉

    (Alright, alright, I’ve wanted to grab this for a while, I was a cheap date!)

  2. Jack Trowell says:

    I have been waiting for a pdf version to test the game at a reduced price and without shipping cost, but with the book at half price it made the total cost acceptable to me even with the shipping cost, so you just made another sale. ^__^

    The only thing that I don’t like about the game from what I read is the lack of premeasuring of distances, almost a deal breaker for me not being able to mesure anytime, but hopefully I will be able to manage (maybe with an appropriate houserule).

    • Quirkworthy says:

      I’m not a fan of pre-measuring for many reasons, but you can easily decide you can measure what you want. The game won’t break, it’ll just require a different skill.

  3. Jack Trowell says:

    While I’m on it, does somebody know what kind of delay we should expect for shipping ? I wonder if the book will arrive before I leave for holidays mid august.

    Also, I wonder if my order will qualify for the “free Scotts/Irish Knight” model ?

  4. Sean Clark says:

    Hi Jake

    My group have been searching for a replacement for WFB for a while now, hopefully this is it! Copy ordered and looking forward to giving them a try.



  5. Kevin J says:

    Great! Placed my order with Foundry yesterday. Really looking forward to trying out the game. By coincidence, I was listening to the interview you did a while back on the Meeples & Miniatures podcast and decided to buy the rules. I really like the sound of the simplified movement (which is often far too fidly in games like WFB in my opinion). Also, I like the idea of units being recoiled / retreating, being worn down etc, rather than just running away completely because they lost a couple of models. The notion of priests and divine intervention as opposed to magic and magic-users is intriguing, too.

    And it was interesting to hear you talking about how the character and story of the games are important. That really appeals to me.

    Can I ask…is it possible to expand the army lists as they are given in the book? I know there’s nothing stopping players doing whatever they want with a game, but I suppose what I mean is, did you design the rules to cope with players inventing stats etc for certain units or characters of their own creation? And are there any guidelines as such for determining points values for newly invented units or armies. Or indeed whole armies of their own creation?

    It was also interesting to hear you mention briefly that you’ve used GoB to play historicals as well. Are the rules modified much when you do this to get the right flavour? I’m thinking I would like to try them out for Ancients.


    • Quirkworthy says:

      I’m quite happy for you to add what you like, though there aren’t any specific guidelines for doing so. However, I would suggest that you think carefully about what you’re adding. A major part of an army’s character is what is doesn’t have access to, and “filling in the gaps” (which is what people usually mean when they talk of adding stuff) has a habit of blurring the differences and making things blander. The gaps are there for a reason. I didn’t forget heavy cavalry, for example 😉

      I did two historical versions of the rules and they’re with Foundry at present. I’ve no idea what they intend to do with them. The rules have a small number of quite important changes including a new formation type, expanded Stratagems and a new structure for the army lists. The core mechanics remains the same and works very nicely (even if I say so myself).

      • Lee says:

        Veeeeerrry Awesome! As excited as I am for all the projects you have going on, DS included, this is perhaps the most exciting news for me (Hysterics for Historical!), and so inconspicuously announced!

        • Quirkworthy says:

          Both historical versions have been in Foundry’s hands for well over two years now without being released, so I wouldn’t get too excited. I have no idea what they plan to do with them 😦

  6. Kevin J says:

    Hi Jake, thanks for the quick reply. I received my copy of the rules yesterday and after just a quick flick I must say the publication looks superb. Seeing how much work has obviously gone into the various army lists and backgrounds already, I doubt I’ll be in any hurry to start tinkering with anything, but thanks for answering my query nonetheless. I’ll certainly look forward to seeing what Foundry has planned for the historical versions as well.

    • Quirkworthy says:

      Thanks Kevin. Unlike many rulebooks which start out giving you a “get-you-by” version for each army, this was intended to be a complete list for all 10 forces.

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