Playing Deadzone Redux

deadzone-logo-blackJust sorting out some tweaks before I go and play DZR with the latest iteration of the rules (and some new victims to try them on). Been tinkering with the missions again, and have a new trick to try out.

I also had some more feedback from one of the testers yesterday. They’ve played 10 games of the new rules and are really keen. So keen they even used BLOCK CAPITALS to say so 🙂

So that was nice to hear.

I know, I’m just teasing here. I’m merely trying to show that the rules are weaving their merry way closer to a public beta, and that it’s looking good!

I’ll see if I can get some pics of todays games to show you later.

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28 Responses to Playing Deadzone Redux

  1. Stu says:

    Be happy to provide you with more balanced feedback in the beta.. unless it really is AMAZING 🙂

  2. Steve Ptacek says:

    Crossing my fingers. This game has got such amazing potential.

  3. Jake C says:

    I know you don’t have anything to do with Warpath, but I’m keen on some new Asterians to use in my strike teams. I wanted to see if there was some sort of fluff reason for the new HP Asterians troop to have those reverse joint knees. None of the Cyphers or organic Asterians have this type of knee joint; it seems like they’d look out of place next to the rest of the force.

  4. Luke says:

    Does this mean public beta confirmed?

  5. Rasmus says:

    Any change you can tell us wich leaders the fractions will have? and will individual models have options, like say, an enforcer sgt, starting with a blade and upgrading to a glove?

    • Quirkworthy says:

      I’ve not got a final list of leaders for each faction yet.

      Some individual models have options, mostly heavy weapons and so on.

      In a campaign, individual models can sometimes gain or change equipment.

  6. Rigel says:

    Is there any chance that the unaffiliated mercenaries will be able to have their own battle groups? Just using Reb models as their gang perhaps? It was really sad to never use Wrath in a game despite having a painted model. I love the idea of adding more character by making the game rotate around the commanders and I am hoping that leads to the unaffialted mercs being commanders as well.

    • Quirkworthy says:

      Mercs will turn up as options in some armies, tailored to fit the background of each force. So many of them will be usable that way. In addition, I’m working on an all-merc list as a possibility. It’s an odd one though, so it might not end up in the book. See how testing goes.

  7. Neal says:

    Sounding a little like a Warmachine style army list. That.s not a bad thing. I hope rebs get some loving as they got hit with the nerf bat before they even landed 😛

    • Quirkworthy says:

      Yes, Warmachine is a well-known example of this sort of leader-focussed army building. It’s been around for ever though. In historical gaming it’s your generic Carthaginian army being one thing, and your army with Hannibal or Mago at the head being something slightly different. It’s a simple and logical way to characterise a force.

  8. Luke says:

    It seems likely that you would take multiple commanders for a campaign? This would lend itself well to a map based campaign where you contest several territories.

  9. Psychopomp says:

    If the GCPS (Corporate army troopers) get funded in the Warpath campaign, will they get added to DZ:R as well?

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