As I mentioned earlier this week, Chris and I are running a competition to design a new rule set for Battle of the Halji’s 30th anniversary edition. Just so it’s all in one place, I’ve repeated the rules and reference files below.
So, if you’re interested in trying your hand at creating a new kind of mayhem with the Belge, the Naffle and all the rest of the menagerie, please be our guest 🙂
- You must design a new game using only the components from the original box. No new components are allowed, though non-obvious use of what’s included in the box is entirely reasonable and somewhat encouraged. The more of the original components you use, the better.
- The new game must be set in the original theme. This does not mean it has to be exactly the same story, but must clearly be part of the same world.
- You can design any type of game you want as long as it sticks to (1) and (2).
- The rules must be written clearly, in English, and in a sensible font so our ancient eyes can read them. If we can’t read it, it’s unlikely to win. Remember, we’re not judging your layout skills, or your fancy graphics, just your game design.
- Your submission must be sent to us as an A4 pdf. If you win we will ask for it in Word so we can edit and lay it out.
- It costs £9 to enter (30p x 30). Payment details (Paypal) will be sent to entrants on application. You can get the details by emailing Jake.
- There is a maximum limit of 30 entries. First come, first served.
- If you don’t have a copy of Halji already, don’t worry. There are some links to a PDF version below, and a video of all the game contents so you can see what you have to work with.
- Entries must arrive by 9am Tuesday the 13th of September 2016 (UK time). Don’t ask.
- Copyright in the original game rules, game world, and distinctive terms and images remains with us. Copyright of your new design remain with you. By entering this competition you agree to allow us use your new rules in print and digital editions of the 30th Anniversary Limited Edition Rules for no charge.
- If you are the winner, in addition to getting your name (and game) in print, you’ll also get a one-day mentoring/consulting session with Jake, either in person or over Skype (depending on where you are). This would be ideal to discuss any game ideas you might have, and get the benefit of advice from someone with three decades’ experience in the games industry.
- Finally, we reserve the right to not declare a winner if there is no entry of sufficient quality. Conversely, if there is more than one stand-out submission we may decide to have more than one winner. The judges’ decision is final in this and all other competition matters.
If you’ve got any questions about this then drop us a comment below.
There’s also a video of Chris unboxing the game to go through the components. Unfortunately, I can’t seem to link it here, so you’ll have to check it out on his site.