I’ve got a trapped nerve in one shoulder, and tennis elbow in the other arm, so it’s painful to type lots. But, rather than leave you waiting, I’ll pose a short question for you to ponder.
$100 games. These used to be the rarest of rare, but now we see them quite often on Kickstarter, and increasingly bleeding into retail. In fact, for the larger games, $100 is now looking like not enough. The costs of materials keep going up, and 2020 did a real number on shipping costs. Margins are tighter than ever, and so prices must rise, or the contents must shrink. So, which is it?
Do prices just keep going up till we’re looking at $150 or $200 core games, with extras on top? Or is the $100 price point so important that the contents shrink to fit under that for all but the biggest companies?
What do you think? Do you have an upper limit on spend per game
There’s always a handful for whom cost is no object, but production minima need a thousand or more to keep the costs sane. So, where is the upper limit for the mass market?
If you’d like a second weekly dose of all the game-related wisdom you didn’t ask for, this time focussing on the designs I’m working on myself, then you can find it over on my Patreon. Otherwise, I’ll see you back here next Tuesday for another exciting episode…