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Game Design Mastery
Every art contains a related craft. Music is underpinned by an understanding of notation and structure as well as traditions, styles, and the ability to make the noises you desire come out of the instrument you choose. Cooking is more … Continue reading
A Two-Pronged Assault
Given the number of changes that outside influences have forced on everyone’s plans over the last 6 months, I have tried to come up with a new plan that will, hopefully, be more robust. While there are still many outside … Continue reading
Posted in Random Thoughts
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Setting a Date
My Patreon will go live on the 1st of June. There’s lots still to sort, and I’ve been researching best practice and advice to make sure it goes as smoothly as possible. Their website is an odd mix of lots … Continue reading
Posted in Random Thoughts
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Moving On
You haven’t been forgotten; I’ve been quiet while I worked on a new plan. Basically, it’s going to include a lot of what I was aiming to do before, but in a completely different order. Some stuff has had to … Continue reading
Posted in Random Thoughts
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Kickstarter’s Latest Tweaks
Looks like Kickstarter is starting to roll out some of its recent experiments to a wider audience. Yesterday I got a feature I’d seen mentioned on forums as being in test. That’s the pledge levels being a separately scrollable panel. … Continue reading
Posted in Kickstarter
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Coalescing
Having had several plans picked apart by events, and the subsequent unavailability of people and services, I’ve been looking at other options. What’s been most helpful in this regard has been the idea of building a plan that is less … Continue reading
Posted in Random Thoughts
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Strange Days
Well this is an unusual turn of events. As both of you who read this may have noticed, I’ve been absent for a while, distracted by the collateral damage of the pandemic. Sorry about that. Freelancing is not easy at … Continue reading
Posted in Random Thoughts
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Game Design: The Dreaded Roll and Move… Sort of
Some mechanics are considered weak, redundant, or just plain bad by most gamers, and leading the march of this sorry band is roll and move. Roll and move does what it says on the tin. It’s simple, unsophisticated, and when … Continue reading
Posted in Game Design Theory
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World-Building: A Vast Zooniverse
As Douglas Adams tells us in The Hitchhiker’s Guide to the Galaxy: “Space is big. Really big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road … Continue reading
Posted in World-Building
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Illustration: Chicken Scratches
Over the last few weeks I’ve been getting back into drawing. Unsurprisingly, this plan, like all others, has needed modifying when it confronted reality. In this case, it’s the digital aspect. I thought that I’d be able to focus mostly … Continue reading
Posted in Illustration
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