Author Archives: Quirkworthy

World-Building: What Not To Tell Them

Today I’ve got a couple of things to talk about. The first is a change in the two projects I’m focussing on at the moment. I’m putting Project Shuriken to one side for a little while. This is simply a … Continue reading

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World Pangolin Day

It’s today. The reason this is relevant on Quirkworthy.com will take a long time to wriggle out from under other projects, but trust me when I say that pangolins make sense. Plus, they’re really weird and intriguing beasties anyway, so … Continue reading

Posted in Random Thoughts

Game Design: Where Do Ideas Come From Anyway?

Over the years I’ve often been asked where I get my ideas from. It’s a standard question that is often posed to any writer or designer. There are several ways to reply. The most honest answer is to admit that … Continue reading

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World-Building: It’s the Little Things

One of the things that varies between the Primary and Secondary World-Building (PWB/SWB) tasks I described earlier is the importance of details. This is due to the way in which we experience reality ourselves: in those details. You absolutely do … Continue reading

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Slings and Arrows

Outrageous fortune has been plaguing me of late. This is the reason I’ve been quiet for a week and transmitting only patchily before. The same plan is still in place; it’s just that I’ve been dealing with a greater than … Continue reading

Posted in Random Thoughts | 2 Comments

Game Design: No Mercy

I’ve been working on Project Fishsticks lately. Originally, it was a dice game. For the first playable version it was quite happy being a dice game, though it wasn’t yet good enough for my tastes. More work needed. So I … Continue reading

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Game Design: Double Vision

Been working on a new thing this week. Surprisingly, this isn’t me getting distracted and butterflying off; it’s actually a core part of my plan. Working on a single project at a time, from start to finish, without a break, … Continue reading

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