Author Archives: Quirkworthy

More Shinies

The second expense my Irish escapade added to my shopping list was Smog 1888. Smart Max (who are the bounders responsible) started out making insanely detailed and finely made 50mm (ish) figures for the painter and collector. Smog – the … Continue reading

Posted in Smog 1888 | 4 Comments

Shiny Toys

When I said that I had stoically resisted temptation, I was only talking about what I’d spent on the day. As well as being on panels, running lots of demos of DKH, appearing on Beasts of War live  and so … Continue reading

Posted in Events, Infinity | 17 Comments

Back From My Travels

Back from the Emerald Isle this afternoon after a fun time at Q-Con and with the Beasts of War guys afterwards (filming videos for DKH2, Urban War 2, etc). Q-Con turned out quite busy with something over 1,500 people attending … Continue reading

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Q-Con

The nice chaps at Q-Con in Belfast have invited me over as a guest, which is rather jolly. Do pop in if you get a chance, as it promises to be a fun time all round. I’ll be runing a … Continue reading

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DKH Videos

When I was at the UK Game Expo a little while back some nice chaps did a video of me babbling about Dwarf King’s Hold. In fact, I got so excited that I went on for rather a long time … Continue reading

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Scenario Design

Just added a page on the topic of scenario balance.

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Nearly there

If you have a look at Mantic’s blog you’ll see the cover art for DKH 2, and it looks pretty good to me. The whole project is almost ready for the printers, which is always both a nice stage and … Continue reading

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Stay on target…

I don’t think I’m alone in being a gamer that is easily distracted by new and shiny toys. However, it’s worse when I’m distracted from finishing one design by the next one I have planned. With DKH this started when … Continue reading

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Now I think about it…

I had finished scenario 13 and it was all ready to roll, then I had one of those ‘good ideas’. Luckily it’s not a good idea that completely destroys all my previous work and I’ll be able to see if … Continue reading

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Design Theory: The Art of the Original

I’ve been chatting on FrontlineGamer’s blog about some mudslinging that’s been going on about a new game, and it brings up the old chestnut about whether you can copyright game mechanics or not. That and the related notion that there’s … Continue reading

Posted in Game Design Theory | 12 Comments