Category Archives: Dwarf King’s Hold

Getting Along Famously

I’ve spoken before about different styles of co-op play and what I’d like to see in Dungeon Sagas. Well that was a while ago now, and things have moved on. At the moment, the Core game works like this: The game … Continue reading

Posted in Dungeon Sagas, Dwarf King's Hold, Kickstarter | 41 Comments

Dungeon Sagas Kickstarter

And it’s up! The Kickstarter is here if you haven’t seen it already. I think this is the best video they’ve done for a Kickstarter so far, and it’s an interesting change of pace to have just a single pledge … Continue reading

Posted in Dwarf King's Hold, Kickstarter | 28 Comments

Hold Onto Your Hats…

Here we go again! Dungeon Sagas Kickstarter goes live today, at 1.30pm British Summer Time. As always, I’ve got butterflies while I’m waiting. I’ve never been good at waiting. Luckily, I’ve still got loads to be getting on with even before … Continue reading

Posted in Dwarf King's Hold, Kickstarter | 13 Comments

Gaming Daze

Spent part of yesterday’s gaming session playing Dungeon Sagas and all morning running through it again with some new victims at Mantic HQ. We played¹ one of the training missions about ten times, and they were all still cheery at the end of … Continue reading

Posted in Board Gaming, Dwarf King's Hold | 4 Comments

DKH Mini-Update

As most of you will know already, the next Mantic Kickstarter starts soon and is the latest in the Dwarf King’s Hold series – or is it? After considerable debate and many, many suggestions, we’ve decided to change the series … Continue reading

Posted in Dwarf King's Hold | 22 Comments

What Makes A Good (Pure) Co-Op Game?

You tell me. Bu “you”, I mean the happy folk who particularly enjoy this style of play. As I said earlier, it’s not something I really get on with. What would be both helpful and interesting is to know what … Continue reading

Posted in Dwarf King's Hold | 38 Comments

Why Co-Op And I Don’t Get On

Co-operative play is rather fashionable in game designs at the moment. It comes in a few distinct flavours, and although they can be quite different they all tend to get lumped together into “co-op”. Personally, I like some types and can’t get … Continue reading

Posted in Dwarf King's Hold, Game Design Theory | 45 Comments