I started writing a post this morning about Dwarf King’s Hold, but it’s got rather long so I’ll finish it as an article and post it later this week. Basically, I want to talk about the Dwarf King’s Hold games as a series, and what I mean by starter sets and expansions. I’ll have a go at a short version here:
Starter sets: each of these is a stand-alone game. They are designed so that they contain everything you need to play and are a complete game in their own right. If you have any one of these and never see another bit of DKH then you still have a brilliant game that you will enjoy playing for many years (so I’m told). So far, we have two starter sets: Dwarf King’s Hold – Dead Rising, and Dwarf King’s Hold – Green Menace. This second one is not officially out yet, though you had a chance to nab one early if you made it over to MantiCon (Mantic’s Open Day) on saturday.
Expansions: these are not yet released, and exist only in my fevered brain. The idea is that these will expand on the contents of a starter set, and that you will need one or other of the starter sets to use the expansion. They will not be stand-alone items. The new rules, models, tiles and so on will take the game in the starter set in a new direction and allow even more playability from the game.
Series: this is the accumulated pieces from all the starter sets and expansions. It isn’t an endless beast, but it is ambitious and will take time to release, assuming you guys want it. Along the way, important pieces include rules for mixing together all the starter sets and model ranges; linking together the individual boxes to form a seamless whole. That’s how it works in my head: as a single piece. And that’s part of the challenge for the design. It’s got to be a fun and popular game in each box because if it isn’t the whole series will never see the light of day.
How does that sound for you?