In the land of one-square models, the two-square model is… bleedin’ awkward.
I am referring, of course, to the Dwarf Driller that comes with the Dwarf King’s Hold bundle deal, and who is a central feature of the scenario that goes with it. You might not have thought that it would make much difference, having a two square model, but it does. Oh yes.
All other models in the game fit neatly into a single square. This means that they are nice and discrete when it comes to movement, turning and so on. They can get round corners in one square wide tunnels and all manner of clevernesses. With a two-square model you have to think about things like which square does it turn on (front or back), where are its front and rear arcs, how does it fight, and so on. Basically, this one model needs almost a complete rewrite of the rules. He is Mr Exception.
You may be expecting that I’ve done some inelegant phone book of a rule set for this chap, but if you are then you need to have more faith. Fret not. All is under control. Having some additional rules is unavoidable. Simple geometry requires explanation of the difficulties that being 2 squares big causes. I have, however, been able to refine the rules down so that even with his inherent awkwardness the mechanics are clean and simple (if you’ve played Dwarf King’s Hold, you may have realised that I like clean and simple rules).
So why am I bleating on about this? Well, I thought it was a good illustration of how one tiny change can make a huge amount of difference in design terms. As an example, this will make more sense to those that have (had the good taste to have already) played Dwarf King’s Hold. The principle applies to any game where you move in squares though. Try playing snakes & ladders with a two-square big model. There are almost zero rules in snakes & ladders, and all of them need a caveat when you change to two squares from one for a piece.
I am well over my allotted words by now, so I’ll leave you there to ponder. Suffice to say that I shall revisit this concept in an article later.