One of the reasons I’ve been thinking about points systems of late is that I’m including one in the next addition to the Dwarf King’s Hold series of games. This third set (cunningly codenamed DKH3) is in development at the moment, and is due out early next year. Unlike the first two sets, this is not a standalone game, but builds on the earlier releases of Dead Rising and Green Menace. One of the core features will be more troop types for each of the existing 4 races, together with a mechanism for building your own choice of force for each scenario instead of just using the ones given (ie, a points system). You’ll also be able to play any of the existing scenarios with any of the 4 races, in any combination. At least, I think you will. There are a few wrinkles left to iron out, but that’s the idea. This will mean that you’ll be able to get loads more game play out of each of the existing scenarios as they can present very different challenges when you change both sides.
If you’ve read my comments on the future of DKH you’ll know that I was wanting to fit in some new races. Unfortunately that isn’t going to be possible. I’ve already bumped the rulebook up by more than 50% in size and it’s still creaking a bit at the seams. There’s just too much stuff I want to include. The Abyssal Dwarfs and the rest of the extra races will have to wait for another day.
However, the good news is that DKH3 will include about 20 new types of model to play, a points system to design your own forces, rules for 3 and 4 player games, rules for putting any army into any existing scenario, some completely new scenarios, new tiles, models and so on. Overall my idea is not to make it a different game, but to take what’s already there and give you the opportunity to explore it further.