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Monthly Archives: September 2012
DreadBall – touched by His noodly appendage
Well Ultimate is in, and John Doe’s mates are not far behind, thanks to all the pledgers on Kickstarter. Thanks guys 🙂 Don’t you just love tentacles? Anyway, apologies for being absent for a bit. I’ve been writing email … Continue reading
DreadBall Design Notes – Stats in detail
So that you can see the detail and so that you have the info if you fancy proxying some models and running through a Rush or two, I thought I’d list the stats for the initial 4 teams. Trontek … Continue reading
DreadBall Design Notes – Leagues Again
This follows on from the comments in my last post on Leagues. Just another Peter, Thraug and Lionel all mentioned related issues, and I thought I’d pick out the problems here as well as answer them there, to put it … Continue reading
DreadBall Design Notes – Leagues
The league system in DreadBall is mostly a traditional campaign system much as you will see in many other tabletop figure games (not that many of them have campaign systems, but… ). I decided to stick with traditional here as … Continue reading
DreadBall – Core Rules
Very quick note to say that Mantic have made a nice big chunk of the DreadBall rulebook available for you to read 🙂 Enjoy!
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Meeples & Miniatures Podcast
Morning all! I have, by now, lost track of which bits of DB background and lore I’ve told to which forums, but just in case he’s left any juicy new bits in I thought I’d point you at the newMeeples … Continue reading
Wow! DreadBall Season 2 is GO!
What can I say? The Kickstarter is now over $200k and Season 2 is in! Thanks guys, it’s all down to the amazing support you’ve been giving it. Now all we need to do is evangelise it to enough new … Continue reading
DreadBall Xtreme
Yesterday I was talking about Ultimate DreadBall and how this was the end of the first cycle. What I mean by that is that DreadBall, Season 2 and Ultimate DreadBall all focus on the official game, run by the DreadBall … Continue reading
Ultimate DreadBall
This gets increasingly Blue Sky, but what the heck. Might as well talk about it now, right? Once DreadBall is out, and assuming that we’ve sailed through the Kickstarter levels to get Season 2 out as well, we’ll have a … Continue reading
DreadBall – Season 2 Musings
Just for a change of pace, I’d like to talk about where I’d like to go with DreadBall in a design sense. Before I go further, let me say that none of this is carved in stone. The nearer stuff … Continue reading