Monthly Archives: September 2012

DreadBall Example Rush

Spent the afternoon at Mantic, talking with Ronnie and Chris about all manner of plans and excitements for DB. One thing we decided on was that you guys would benefit from the example Rush I’ve written for the rulebook. It’s … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 29 Comments

DreadBall Design Notes – How Do You Score?

A couple of people have asked about this, so I’ll take it from the top. Firstly, how it looks in the “real” game that I have in my head, then in the board game.   Scoring Strikes in the Real … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 24 Comments

How Do You Measure the Temperature of a Game?

I’ve got a bit distracted today and have several partially done articles on the workings of DreadBall, but no complete ones to show you yet. Still, that means I’ll have more to post tomorrow 🙂 One of the reasons for … Continue reading

Posted in Uncategorized | 6 Comments

DreadBall Design Notes – Any Requests?

DreadBall, like most games, involved a large number of people in its production. I’m happy to say that many of them are now floating round the net answering questions and explaining how things work, and while I am the designer … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 45 Comments

DreadBall Design Notes – Managing Your Actions

    I want to take a step back from the detail of the dice and stats, and look today at a slightly bigger picture. You already know the overall picture of trying to win the game by scoring Strikes … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 16 Comments

DreadBall Design Notes – Dice

So now you know what stats and roles do and how armour fits in. Now we get to the meat of the game: the core dice mechanic. At the heart of the way actions are resolved is a single mechanic … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 73 Comments