It’s been a rather long day so I’ll be brief (for once). I’ve been in a meeting with Ronnie all afternoon, discussing various upcoming projects and also what I can talk about here. It’s tempting to blurt it all out, but that would be silly. It’ll spoil the surprise 🙂
However, I can tell you that the next thing after Season 2 will be Deadzone, at least, the next thing for me to be working on. I’ve already got a playable version from my tinkering over the last couple of months and it’s looking increasingly like we have a really fun game. Always a good start. However, as normal, this is a bare bones version without all the cool bells and whistles that will really give it the story elements and refine the tactics, build each faction’s character and so on – but you’ve got to start somewhere. Where I start is making the core solid. You can always add shiny chrome bits later, that’s the easy bit, but if the core of a game is wonky and unbalanced then you might as well not bother. I don’t want my games to be rickety and poorly built, so I make a nice solid foundation and get that right before I get all fancy.
Anyway, that’s what I’ve been doing, and tomorrow I think I’ll be starting the fun bit of adding all the cool little extras. Like grenades. Everyone likes grenades. And they’re so often done badly in games. Why is that?
But I digress.
Deadzone. Coming soon. Watch this space.
While I’m talking about new games, I also heard that the German version of DreadBall Kick-Off is turning up in a week or two. I’ve spent rather a lot of cash and had loads of fun playing German games over the years so it’s very gratifying for me personally to see something I’ve designed being sold there. I always think of the German market as being fairly discerning.
And remember that parcel I mentioned yesterday? It arrived this morning along with another one containing all my clear bases, but I’ve not had time to open either one yet. Sounds like tomorrow will be great:)