Something I haven’t talked about yet is how to select a force. In the Alpha rules you’re given a fixed set of models on each side to get you going quickly. In the full rules you will be picking a force from your collection of models, and you may decide to take different combinations of models against different opponents or in different scenarios. The basic principles are as follows:
Each type of model is represented by a specific card that shows its stats, equipment and skills. You’ve already seen mock-ups of these. The final version of the card will also show whether that model is classed as a leader, specialist or trooper and how many points it is worth. More powerful models cost more points as you’d expect.
The scenario you are playing will give you a maximum budget of points to spend on your force. The total value of all the models in your force cannot add up to more than the budget for that scenario.
In addition, there is a simple structure to follow. After all, the forces in the Deadzone are either military organisations or style themselves that way. The structure is based on who is leading the force:
- If you take no leaders then you are allowed a maximum of one of each type of specialist and two of each type of trooper.
- Each normal leader allows you to take up to two of each type of specialist and six of each type of trooper.
- Each leader with the Elite skill allows you to take up to four of each type of specialist and four of each type of trooper.
- Each leader with the Legion skill allows you to take up to four of each type of specialist and eight of each type of trooper.
This simple and open system allows you a great deal of flexibility, but still stops silly armies of nothing but snipers or engineers.
Whilst this system is very straightforward, I also intend to list example forces in the rules, and the narrative campaign will include the historical units that fought in it. Not everyone enjoys building armies, and having sample forces to get you started makes it easier to get over that initial hurdle of picking an army when you haven’t played and don’t know what anything does.
To make real sense of this you also need to know which models will be in which category. The first 4 factions look like this:
- Leader: Captain
- Specialists: Sniper, Engineer (with sentry gun), Missile Launcher
- Troopers: Tac, Assault
- Leader: Stage 1A
- Specialists: Stage 2A, Stage 3A with HMG
- Troopers: Stage 3A, dogs (Stage 3D)
- Leader: Commander
- Specialists: Grogan Heavy, Teraton, Drone
- Troopers: Human, Sorok, Yndij
- Leader: Captain
- Specialists: Sniper, Exo suits, Maw Beasts
- Troopers: Commandos
Overall, this should allow you to take a wide variety of models based on what looks cool or what you think works well in the game. Whilst not wanting to get in the way of you guys having fun and collecting whatever you please, it’s only sensible to include a few limitations on the specialists particularly as they are likely to be the ones that will cause trouble if someone maxes out on one kind. That’s what usually causes trouble in other games. Let’s see if we can avoid that here 🙂