Getting There Slowly

Points are being somewhat vexatious. I suppose, in a way, that’s a good thing as it’s not often I get to use the word vexatious and it’s always nice to be able to give the more obscure terms an airing now and again. Still…

For the moment, let me just say that I’ve been doing lots of fiddly maths, and the more exact I try to be, and the more carefully I break down the actual odds of this or that happening, the less accurate the answer seems to get. Which is odd. It should be the other way about.

Weirdly, having just binned loads of complex analysis of stats and so on, I’ve found a way that is both simpler to calculate and more accurate (at least, gives me results I have far more faith in). After so much trouble, it seems almost too good to be true. All the examples I’ve worked through seem to be far closer, but after this many iterations I think I’ll sleep on it before I run through all the calculations again and post them up here.

This has been one of the most awkward bits so far. The missions are done, the stats and abilities almost finished too*, it’s really just this.

Fingers crossed it’s cracked this time 😉

line

 

*Still faffing about with wording on weapon teams.

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3 Responses to Getting There Slowly

  1. jonatan reino (asdepicas) says:

    Giving the units a point value is always the most dificult part, not only you have to take into account the abilities, but the context of the army and possible combos… Hope everything works well tomorrow and we can have those cards soon, at least so that we can use them in the games we have prepared for tomorrow XP
    Really want to see those missions.

  2. Chris Richardson says:

    You teasing Minx!
    Have a good night.

  3. Kristian says:

    “Vexatious.” Heh!
    Clearly you don’t play many games against Mrs. Bennett.

    It is a truth universally acknowledged, that a single man in possession of a large fortune must be in want of more gaming stuff.

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