Neil Shuck from the Meeples & Miniatures podcast has posted up another discussion we had, this time about my God of Battles fantasy battle game.
As well as covering how and why the game works as it does, the background and story, we talk about the future of the game and possible expansions.
There’s even a competition to win a copy of the rules 🙂
It is a great podcast for those who are interested in God of Battles; there’s a lot of interesting tidbits about the how’s and why’s of God of Battles – made me go “aha! so that’s why!” a couple of times!
Glad it was useful. Out of curiosity, what made you go “aha!”?
Well, I heard it last night whilst on a paintingbinge, so I’ll be hard pressed to pinpoint the exact sentence that made me go “aha” – but one of the things that I felt shone through GOB was confirmed when you stated that it was much more a labour of love than your other games.
That and the statement that the game, as far as you’re concerned, is “complete”. It was little things that I had noticed by myself that I got confirmed – hence, Aha!
Oh yes – that and the reason for not recoiling off the board!
For some reason WordPress made a mess due to an old, unused account here. Anyway, I’m Torben from above for future reference 😀
Thanks Torben. That’s a bit strange.
Complete, of course, but people keep asking me to do something so there are possibilities. And you can never have too many scenarios, and campaigns are fun!
But these are odds and ends I’ll do for my own amusement and will be on here for free, if they ever get finished. Of course, there’s nothing stopping any of you guys coming up with a new scenario or three for me to play 😉
Listened to this last night, really enjoyed it. Very intrigued by the proposed historical version…if you get your way with it, do you see that as an add-on or a stand alone?
Stand alone, absolutely. The rules are very close, but not identical with some additions (battle lines) and some changes (stratagems). Like God of Battles, it also includes loads of army lists. However, their structure is a bit different.
It wasn’t designed to have other periods bolted on (unlike Eternal Battle which is built like that from the ground up). Also, I guessed that some people would want one or the other, and each being its own, contained book, makes that easier. And cheaper.
Cool, but I will probably pick up both anyway–Sounds like I may have finally found the rule set I’ve been looking for!
So, of course, I did pick up GoB for Christmas-really like what I see and looking forward to get some games in between DreadBall and DeadZone. Already see some intriguing modifications for a great historical set too! Maybe, just maybe, after you get a chance to catch up on everything else and show of Eternal Battles to us, do you think we might see a little post on your historical version of GoB later in 2014? Pretty please?
When Foundry decide what they want to do with the historical versions then I can talk about it in more detail. Until then I’m afraid you’ll have to be satisfied with the fantasy version 🙂
really interesting podcast, I don’t have GOB but would get the historical version like a shot. Regarding GOB, how easy is it to use other armies? ie Empire and mythical Viking for instance
Other armies? Pretty straightforward.
When I designed it, Foundry and I knew that few people would jump straight into buying a new army specifically for it, so there is sufficient flexibility for most existing fantasy armies to stand in as something. Two of the lists (Mercenaries and Thousand Tribes) are especially flexible, but it depends on what you’ve got.
A GW Empire army would work very nicely as a Mercenary force and a Mythical Viking could be a number of different things. Might actually work quite well as a Blood Gorged (Beastman) list, oddly enough. Depends on what the “mythical” bit means.