This was actually something that got removed while we were simplifying things during Deadzone’s development. However, I rather like it. Simple, easy to remember, and helps balance out the opening moments of the battle. It also nicely reflects the confusion and surprise of the first moments of a scrap. So here it is again.
What’s the rule? Easy. The first Turn of the game has a limit of the first number of your Commander’s command stat, not both numbers aded together like other Turns do.
For example, let’s say a Marauder Strike Team with a 3-2 Commando Captain in charge gets the first Turn in a game. In normal Turns they can act with up to 5 (3+2) models. Under this rule, their first Turn would have a limit of 3 models instead.