While I was at the UK Expo I did a couple of interviews. The first one has now gone up:
There is a lot of background noise as it was a very busy event. I think you can hear it all OK though 🙂
Excellent. Beard = Win.
The preview frame on the video looks like he is in love with you Jake…
What can I say? Maybe, as Minitrol says, it’s the beard.
“talk about the subtlety of game mechanics to me while i touch your beard” is what that face says to me
I think you’re a bit strange.
Thanks for this link Jake! It didn’t take much to get you talking solid for 10 minutes+ there 🙂 Some great info on the thought process behind the game!
Will spells be wide and varied in their uses? Including attack, defence and utility types spells? Although its undeniable that there is an immense amount of satisfaction to be had burning your enemies to a crisp with a lightning bolt or fireball, I really think there is a lot of room to make spells very flavourful and interesting other than simply having attack spells only (which often feel like just a different kind of ranged archery attack)..
Also, will we see elements of exploration? Things like opening doors to reveal areas, being victim to and being able to defeat traps, finding treasure and secret areas through searching etc…perhaps even puzzle solving elements in the scenarios.
Some of that is more for the Book of Depravity rather than the core game, though it’s just the sort of thing I’d like to include. There is some exploration in the core game and more later.
Spells are a strange one. When you start out you think that there will be hundreds of different spells you can have. There aren’t. Many of the things you could include sit well enough in roleplaying games, but are just too detailed, abstract, or specific in their use to work well in the context of a board game without a GM. I’d like to include as much variety as I can. How much will be practical I’m not yet sure.
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