State Of Play

I don’t really like mixing lots of topics in one post, but a round up of where I’m at and what’s planned for the future seemed like a sensible thing to do at this point.

Firstly, let me say thank you for your patience and your good wishes. The support is very much appreciated 🙂

Secondly, as things seem to be settling down a bit here you can expect to see some more posts. Actually, I’ve quite a lot planned. This tsunami of content breaks down into several main themes:

  • Dungeon Sagas. DKH4 with a new name. The Kickstarter goes live on the 4th of August, so from that point I can talk a lot more about the design and the game in general.
  • Reviews. I’ve got loads of things I’d like to talk about, some donated and many more purchased. Some very cool stuff in the mix.
  • Separating my hobby from my work. I’ve said many times that most of my gaming time gets hijacked for playtesting, and it’s still true. In fact, a session I’d arranged for later today is now going to be at least partly a DS test. However, I am having a bit more success overall in actually making some gaming time for myself, so I’m hoping to be able to post some more from that viewpoint.
  • All the usual guff. I’ve got a few design theory articles in the works, plus the usual commentary on things that catch my eye, interesting KS campaigns and whatnot. I’m also thinking of broadening my self-imposed remit to include the wider world of making games, including IP generation, art, layout, etc. It’s all part of the whole, and ignoring bits of it just diminished the end result.

This has all sort of built up in my head while I’ve been dealing with everything else, without an outlet. It’s got to go somewhere, and Quirkworthy is the place 😉

Do feel free to subscribe if you don’t want to miss out. The button’s up there. No, the other side…

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11 Responses to State Of Play

  1. TGM says:

    They say when your work is your hobby you will never work again. Or is that you will never participate in your hobby again?

    My one question about “Dungeon Saga: Dwarf King’s Quest”. Is there a chance we will see stats/rules for classic monsters not currently in Mantic’s miniature line but that are staples of the dungeon crawling genre? i.e. manticores, griffins, dragons, hydras, Basilisk/cockatrice, Minotaurs, etc.

    Thank you and my sincere best wishes to you and your family.

    • Quirkworthy says:

      I’d like to see this sort of generic monster too. However, I think we’ll have to see where the Kickstarter goes on this one. The further it goes, the more we’ll add – it’s that simple.

  2. redfox4242 says:

    I look forward to your future articles / posts. 😀

  3. Stu says:

    Hi, any chance of those dreadball experimental rules appearing soon?.. Thanks!

    • Quirkworthy says:

      Hmmm…. yes. Some of them. They’ve sort of grown and gone in a few directions. Some are tweaks, and others are whole new ways of playing. Not had a chance to play them all either, so some of it may simply not work. It’s on my list though.

      • Stu says:

        Great 🙂 I am starting a new league in 3-4 weeks.. i was toying with the idea of house ruling jacks to make them a little better.. however if you have an ‘official’ experimental rule etc to do something like this, I’d prefer to use yours rather than create my own half-cocked rule!

        • Stu says:

          by the way my thought was either to remove the one hex limitation on jacks (breaks the slide rule, probably breaks other stuff too..) or else just give each jack +1 XP for free (simple, but does this really help make them better?).

        • Quirkworthy says:

          The rules will be up before you start your league.

  4. Pingback: Reclaiming My Hobby |

  5. Stu says:

    Excellent! Thanks 😀

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