I’ll get a FAQ for the DS Alpha done tomorrow. In the meantime, a couple of points about piles of bones.
The Necromancer has a limit of 4 Skeleton Warriors on the board at once in each Scenario. This makes choosing when you raise things from piles of bones far more tactical.
Also, when you raise a model from a pile of bones it always come back as a Skeleton Warrior regardless of what it may have been originally. Think of the dungeon as being strewn with bits of shattered and ancient bodies. Also consider that being repeatedly smashed may not be good for the “bone memory” (the hardcore version of muscle memory). I always think that more skilled and “fancy” undead require more long-winded and complex rituals to create. Animating any old combination of bones as a crude fighter is relatively easy, but only the bottom rung of the necromantic ladder. Of course, as Mortibris gains experience he will also get new spells…