I read all the comments on the Updates thread, and they’re pretty consistent, which is always good. In fact, much more so than I’d expected – all of which makes updating things easier.
The summary is:
Crystallans: slightly too weak.
Tsudochan: fine as they are.
Ada Lorana: a bit too powerful, but not by a lot.
Koris: a bit too powerful, but not by a lot.
Mechanites: overpowered (mainly due to flexibility).
Plague: overpowered (mainly due to flexibility).
So, the Monks can stay as they are, three teams need tweaks, and the last two need their flexibility mitigating. That’s the tricky one, not because there are no clear ways to do this, but because that’s their signature thing and I don’t want to take it away from them entirely.
One comment that a couple of people had was about Jacks in general: the new teams that rely heavily on Jacks will benefit disproportionately if/when Jacks get revised/improved. That’s true, however, as we don’t yet know what or when that change will be we have to ignore it for now. When we make any changes to the core game (like basic rules for Jacks) it’s bound to change the balance between all the teams, and that creates a lot of ancillary work. There’s a lot more to making that change than simply saying all Jacks get Slide (or whatever).