Back from my meeting with Ronnie at Mantic. We had a fun game of the new Deadzone, and I managed to snaffle an early copy of Dungeon Saga. It wouldn’t fit in my backpack.
Anyone watching Ronnie’s FaceBook page will have see us mugging for the camera while we were playing, and I’ve got some more pics on my iPad for tomorrow. It’s still not entirely nailed down, so it’s best not to talk details yet. It only upsets people when they get changed. However, I can tell you that it’s even faster and more dangerous than before. I think I had 2 models left out of 7, and Ronnie had none by the time we stopped.
Shouldn’t you let the wookie win?
I tried, but the rats were just too good. For once. The rat of the match was expected to pin a model in place so his friend could come and duff him up. Instead he ran in, killed the first Pathfinder and then shot another dead for good measure. And he was one of only 2 that survived. You can’t go against the Fates when they’re playing like that.
What do the rats play like? As in, the design brief for them? My brother is looking for a new force, would be nice to have some cool stuff to tell him. 🙂
(no details necessary, just basic stuff like “really swarmy, melee/shooty, stuff like that…?)
Universally fast, though not terribly tough. They need to close the range quickly to get their short range and assault weapons into action. Often work in groups to gang up on enemies.
Sounds awesome, cant wait! 🙂
(especially since playing only against enforcers gets boring after a while. <.<)
😛
Oh, and Ronnie still wanted to play again at the end, so it can’t be that bad 🙂
Thanks for the update, looking forward to more.
I hope the new campaign rules account for the deadliness of the battles. My group just finished a 1e campaign, and with models taken out being automatically dead, it felt like we were spending all our resource points on resurrections just to tread water. A Necromunda style “how hard did you go down” chart instead of “well, all these guys are dead unless you spend the points you had to sacrifice them to earn in order to bring them back…and they STILL might be dead,” might help out with that.
Of course. Upping the lethality means the campaigns have to change to accommodate that.