I answered a question on this in the comments of an earlier post. However, knowing how often these things get missed, I thought I’d pull it out and make it a post for everyone to see.
We’re not done with this yet, so expect more details over the next few weeks as it gets more refined. Overall, my aim is to include as much character within a simple process as possible. For the moment, it works like this:
You start by choosing a commander. This choice then influences everything else. Each faction will have several commanders to pick from, each with their own way of winning battles. Some commanders are more assault-oriented, and others more shooty. Some like balanced forces and others go all-out for a single type of troops. This is all reflected in the next step.
Your choice of commander determines the troop, weapon and equipment options you can pick from. So, if you pick Sergeant Howlett as your commander you’d have access to lots of assault troops and specialists that back up that way of fighting, but much less of everything else. As you’d expect.
Unit choices are currently along the lines of you can take 0-1 of these or 1-3 of those, with the options and upgrades being allocated on a per-commander basis to maximise the character of each force. So, to stick with Howlett, he must take some assault Enforcers. Anything else would simply not reflect his character.
One of the nice things about this approach is that we can simply add a new characterful force list if we make a new commander. So the Warpath background can expand as it needs to, and Deadzone can grow alongside it.
Another nice facet of this approach is that it can be used to limit the cherry-picking approach that is designed purely to win at all costs and ignores the story and character of the universe. Instead, the forces can be designed to include both advantages and disadvantages which makes for a much more interesting tactical challenge on the tabletop. Howlett is really nasty up close, but he struggles at a distance because that’s simply not how he fights. And overcoming that struggle is part of the fun 🙂